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Archive 01/29/2018

    I'm embarking on a new project attempting to build procedurally generated planets. My goal is to have something presentable before the month is out but I'm not sure how realistic that is, especially with school. From what I've gathered so far, my best bet is to use rounded cubes and quadtree techniques for LOD. Unfortunately, I don't know how to do any of that. Fortunately, CatLikeCoding has me covered. http://catlikecoding.com/unity/tutorials/ 

    My first step is to go through the rounded cube tutorials starting with a refresher on procedural grids. At some point, I want to go back and brush up on my math skills so that it's easier for me to follow along with some of the explanations, but I suppose it will come with time. I'm also using Steven Witten's work to help guide my thinking in terms of the design of the planets overall. https://acko.net/blog/making-worlds-introduction/

 

    I'm not copying entirely from Steven's work, as it is similar to other resources I've seen on the subject. I do want to give credit where credit is due, however. It helps to keep track of some of these sources so that I can properly cite their work later on. Once I've got a feel for planet creation I'll need to assess my progress to figure out what the next step in development should be. 

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Also, at some point soon I need to upload screenshots and perhaps some gameplay footage from the Scraps level I'm building in class.

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